Hi,
I have a quick question for volume rendering. It is possible to render out a AOV witch takes in account the density of a volume? Basically as thicker volume is it should be darker, where the less dense regions should be white. I have made a reference jpg from a render in maya witch uses a gradient ramp attached to the Incandescence color. Please look at the attached reference and point me in the right direction to replicate that in Houdini mantra.
Thank you!
Cheers,
M