Applying LUT's to final render

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Hi
If all you wanted to do is apply a LUT to your final render, what would be the easiest workflow?
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I don't know if this is the best/easiest workflow or even if it would work for you.

But if you import your image sequence into a cop2net;

Under the Color catagory of the TAB menu there is a Lookup node that allows you to bring in a LUT file.
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Cops works, but if you want something a little more scriptable, you can use the command line tool ‘iconvert’ which can accept input and output LUTs.

Most pipelines will use nuke or oiio for this purpose, however they are not part of houdini.
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BabaJ
I don't know if this is the best/easiest workflow or even if it would work for you.

But if you import your image sequence into a cop2net;

Under the Color catagory of the TAB menu there is a Lookup node that allows you to bring in a LUT file.


What if I want LUT in Karma CPU/XPU renderview?
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