Hi,
We have a situation where we need to export a Geometry, let's say an Sphere as Alembic and then Import that Alembic into Maya.
What we need is a to create 3 Attributes with specific values which when imported into maya should appear on the transform node instead of the shape node.
We need An String attribute, a Float3 attribute and a Boolean.
It is a very important part of our pipeline and we really need to solve this issue quickly. Does anyone know how we can achieve this?
Thanks