Hey all, I'm looking to jump into some RnD to evaluate Houdini for Games sky domes generation. Clouds, sky, lighting, etc. Anyone have experience with trying this that want to give some tips or suggestions? Also are there any resources that people recommend using for this task? (tutorials, guides on volumes, etc)
Thanks!
Houdini for game sky generation?
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- tmishler
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- RobotHeadArt
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The Cloud FX shelf has tools for generating a cloud, making clouds from geometry, or filling a box with clouds. http://www.sidefx.com/docs/houdini/shelf/cloudfx.html [www.sidefx.com]
You can also sculpt clouds with more detail/control by using VDBs and all the associated tools.
There is a Sky Light shelf tool that will create a sun/sky. http://www.sidefx.com/docs/houdini/shelf/skylight.html [www.sidefx.com] After creating it, make sure you check the “Render Light Geometry” parameter on the Light tab of the generated Environment Light node.
If you want to make a spherical environment map, create a camera and set the Projection to Polar.
If you want to make a cubic environment map, there are steps here: http://www.sidefx.com/docs/houdini/render/envmaps.html#generating-cubic-environment-maps [www.sidefx.com]
You can also sculpt clouds with more detail/control by using VDBs and all the associated tools.
There is a Sky Light shelf tool that will create a sun/sky. http://www.sidefx.com/docs/houdini/shelf/skylight.html [www.sidefx.com] After creating it, make sure you check the “Render Light Geometry” parameter on the Light tab of the generated Environment Light node.
If you want to make a spherical environment map, create a camera and set the Projection to Polar.
If you want to make a cubic environment map, there are steps here: http://www.sidefx.com/docs/houdini/render/envmaps.html#generating-cubic-environment-maps [www.sidefx.com]
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- tmishler
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RobotHeadArtGreat stuff, I very much appreciate the breakdown.
The Cloud FX shelf has tools for generating a cloud, making clouds from geometry, or filling a box with clouds. http://www.sidefx.com/docs/houdini/shelf/cloudfx.html [www.sidefx.com]
You can also sculpt clouds with more detail/control by using VDBs and all the associated tools.
There is a Sky Light shelf tool that will create a sun/sky. http://www.sidefx.com/docs/houdini/shelf/skylight.html [www.sidefx.com] After creating it, make sure you check the “Render Light Geometry” parameter on the Light tab of the generated Environment Light node.
If you want to make a spherical environment map, create a camera and set the Projection to Polar.
If you want to make a cubic environment map, there are steps here: http://www.sidefx.com/docs/houdini/render/envmaps.html#generating-cubic-environment-maps [www.sidefx.com]
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- sffen2
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thank you guys this link is very ineteresting for The Cloud FX shelf and tools.
http://www.sidefx.com/docs/houdini/shelf/cloudfx.html [www.sidefx.com]
http://www.sidefx.com/docs/houdini/shelf/cloudfx.html [www.sidefx.com]
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