Please, do you know how to utilize the GPU OpenGL Vertex Cache? I use it for fast realtime SOP viewport previews. It is much faster then the Cache SOP, but I use Alembic as a disk cache, so it is usually a dead end. Any tips how to utilize GPU Vertex Cache without .abc are highly appreciated! An example of speed comparison, the scene is attached:
Cache SOP ~ 25 fps
OpenGL Vertex Cache ~ 45 fps
OpenGL Vertex Cache, point cloud ~90 fps
(I have also raised Max allowed size of Vertex Cache in the Cache Manager to get these results)
OpenGL Vertex Cache
2316 2 1- ikoon
- Member
- 206 posts
- Joined: Jan. 2016
- Offline
- malexander
- Staff
- 5199 posts
- Joined: July 2005
- Offline
- ikoon
- Member
- 206 posts
- Joined: Jan. 2016
- Offline
Thank you very much for your answer!
With HScript we may set the limits, great:
http://www.sidefx.com/docs/houdini/commands/glcache.html [www.sidefx.com]
With HScript we may set the limits, great:
http://www.sidefx.com/docs/houdini/commands/glcache.html [www.sidefx.com]
Edited by ikoon - Aug. 27, 2018 23:08:55
-
- Quick Links