Hi
I am not a shader writer, but a render wrangler. I got scene with a GLSL material and it does not seem to compile.
If I copy-paste the source of an other shader from Houdini 16.5.473\houdini\glsl\material\GL32\ into the .frag, .geom and .vert files, the shader compiles and I see the material in my viewport.
But with the original shader source, I just see a white sphere.
I have seen that the compiler commandline vcc has options for log output (-q -e logfile), which I tried to remove.
Then I tried to set an error logfile -e \\path\errorlog.txt, but I do not get any output.
Is there a way to get the errors of the shader compiler?
Get compile errors of GLSL material?
5028 5 0- schoenberger
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- malexander
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- schoenberger
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- trendinggameplay4k
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I solved it!!!. I just installed Nvidia studio drivers, 472.39
https://www.nvidia.com/en-us/drivers/results/183366/ [www.nvidia.com]
and problem solved, hope it works for you guys too.
I'm on Windows 10 ♥
Please Subscribe to my channel if this gives you the solution hehe ♥
https://www.youtube.com/c/TGameplay4k?sub_confirmation=1 [www.youtube.com]
https://www.nvidia.com/en-us/drivers/results/183366/ [www.nvidia.com]
and problem solved, hope it works for you guys too.
I'm on Windows 10 ♥
Please Subscribe to my channel if this gives you the solution hehe ♥
https://www.youtube.com/c/TGameplay4k?sub_confirmation=1 [www.youtube.com]
- chibitotoro
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For those who have video cards that do not support the studio version of the drivers, I had to roll back to https://www.nvidia.com/en-us/drivers/results/180557/ [www.nvidia.com] this version in order to bypass the HLSL errors. Hope this helps in the meantime.
- reinaldo.furegato
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