Get compile errors of GLSL material?

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Hi

I am not a shader writer, but a render wrangler. I got scene with a GLSL material and it does not seem to compile.
If I copy-paste the source of an other shader from Houdini 16.5.473\houdini\glsl\material\GL32\ into the .frag, .geom and .vert files, the shader compiles and I see the material in my viewport.
But with the original shader source, I just see a white sphere.

I have seen that the compiler commandline vcc has options for log output (-q -e logfile), which I tried to remove.
Then I tried to set an error logfile -e \\path\errorlog.txt, but I do not get any output.

Is there a way to get the errors of the shader compiler?
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If the shader isn't compiling, you'll see the geometry with red diagonal lines on it. It sounds like the shader isn't being applied.
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But if I change the source of the shader files as described in the first post and re-open the scene without any change, I see the shader. I even tried adding a line “aslfdkfddsaddasd” to the shader source and I haven't seen any red lines.
Edited by schoenberger - Sept. 21, 2018 10:08:52
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I solved it!!!. I just installed Nvidia studio drivers, 472.39
https://www.nvidia.com/en-us/drivers/results/183366/ [www.nvidia.com]

and problem solved, hope it works for you guys too.

I'm on Windows 10 ♥

Please Subscribe to my channel if this gives you the solution hehe ♥
https://www.youtube.com/c/TGameplay4k?sub_confirmation=1 [www.youtube.com]
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For those who have video cards that do not support the studio version of the drivers, I had to roll back to https://www.nvidia.com/en-us/drivers/results/180557/ [www.nvidia.com] this version in order to bypass the HLSL errors. Hope this helps in the meantime.
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The latest "regular" Nvidia driver fixed it for me. (build 497.09)
I still had some weird behaviours here and there ... but it's working with my 3080Ti.
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