… not the George Clooney movie or the original… although I liked them both…
I've only seen it mentioned twice as a footnote mixed in with feature announcements! What is Project Solaris? An update to Mantra, replacement, a new engine in addition? I think I read somewhere about it supporting USD- so maybe it's something to support quickly going between other engines that support USD?
Anyone know anything about it? And if it is a new engine or update is there a need for beta testers?
Any anyone know about Solaris?
19791 21 8- The3DStig
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The first rule of Solaris is - you do not talk about Solaris.
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- The3DStig
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Some mention of TOPs in the Documentation:
https://www.sidefx.com/docs/houdini/nodes/sop/topnet.html [www.sidefx.com]
and PDG mentioned here:
http://www.sidefx.com/docs/houdini/hom/hou/TopNode.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/sop/topnet.html [www.sidefx.com]
and PDG mentioned here:
http://www.sidefx.com/docs/houdini/hom/hou/TopNode.html [www.sidefx.com]
Edited by Doudini - Oct. 15, 2018 19:54:17
- GOgraphR
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PDG/tops looks to be based on 1987 paper ‘The Program Dependence Graph and Its Use in Optimization’
https://www.cs.utexas.edu/~pingali/CS395T/2009fa/papers/ferrante87.pdf [www.cs.utexas.edu]
So Tops should be a new context with efficient data processing.
Lops: playing around with the shipped USD apps and looking at what Max Liana is up to with RendermanXPU, I surmise that we are looking at a Hydra viewport with GPU/CPU rendering using XPU in H17.5. This then fulfills the 17 launch ‘GPU-everywhere’ workflow but it doesn't make Mantra GPU based. Bets anyone?
https://vimeo.com/289546856 [vimeo.com]
https://www.cs.utexas.edu/~pingali/CS395T/2009fa/papers/ferrante87.pdf [www.cs.utexas.edu]
it permits incremental optimization as the data flow information is updated. Work by others in the area of code motion, vectorization, program understanding, and software engineering can be unified by being expressed in terms of the PDG.
So Tops should be a new context with efficient data processing.
Lops: playing around with the shipped USD apps and looking at what Max Liana is up to with RendermanXPU, I surmise that we are looking at a Hydra viewport with GPU/CPU rendering using XPU in H17.5. This then fulfills the 17 launch ‘GPU-everywhere’ workflow but it doesn't make Mantra GPU based. Bets anyone?
https://vimeo.com/289546856 [vimeo.com]
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Edit:
It seems somebody removed this stuff in the meantime… However originally I found these in Houdini's help directory, so these are still available locally, just hidden in the help menu/search. While these are in the released version, even in the daily builds, I thought it is not confidential.
Staff: If it's confidential for the customers too, please remove this post or tell me to do so.
It seems somebody removed this stuff in the meantime… However originally I found these in Houdini's help directory, so these are still available locally, just hidden in the help menu/search. While these are in the released version, even in the daily builds, I thought it is not confidential.
Staff: If it's confidential for the customers too, please remove this post or tell me to do so.
Hey, a little groundschool before takeoff
Understanding task nodes [www.sidefx.com]
Simple TOP network example [www.sidefx.com]
The magic word is Task graph…
Edited by xilofoton - Oct. 17, 2018 05:30:25
- gfxfx
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So Tops are Task by going whats in the documents.
I guess big FX company's have ask for this, i would think big FX company's have some programmers which all ready do this to a point in some form of python or c++ or vex with in side of Houdini.
I think it will be very us full so eg would be “i am guessing” people could set up a “TASK” to render then set task to colour correct then set another task a separate render then set a task to comp it together then “run the Task” send of to local render or to render farm.
i think vops in side of cops2/img will need to be update in some form they tad slow and old but in future i see the huge possibles with TASK's would stop round trip to NUKE for comp if you do this all in same program
It would be very cool to have ofx plugins with in cop2/img
I guess big FX company's have ask for this, i would think big FX company's have some programmers which all ready do this to a point in some form of python or c++ or vex with in side of Houdini.
I think it will be very us full so eg would be “i am guessing” people could set up a “TASK” to render then set task to colour correct then set another task a separate render then set a task to comp it together then “run the Task” send of to local render or to render farm.
i think vops in side of cops2/img will need to be update in some form they tad slow and old but in future i see the huge possibles with TASK's would stop round trip to NUKE for comp if you do this all in same program
It would be very cool to have ofx plugins with in cop2/img
Edited by gfxfx - Oct. 18, 2018 10:10:58
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xilofoton
Edit:
It seems somebody removed this stuff in the meantime… However originally I found these in Houdini's help directory, so these are still available locally, just hidden in the help menu/search. While these are in the released version, even in the daily builds, I thought it is not confidential.
Staff: If it's confidential for the customers too, please remove this post or tell me to do so.Hey, a little groundschool before takeoff
Understanding task nodes [www.sidefx.com]
Simple TOP network example [www.sidefx.com]
The magic word is Task graph…
And those links are now “404 error” hahaha got later to the party
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