Hey guys,
Still learning, and new question regarding deleting primitives that are not visible from above. Note: I don't want camera(angle) culling. I just want to delete everything not visible from above. Here's an image illustrating it. Test case would be two deformed grids. *Typo in img: RayY*
Delete faces not visible to direction.
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- BabaJ
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Thank you @BabaJ! That's definitely an useful tool. However I'm still curious how I can create a group selection for faces that are not visible to a certain projection. For my specific example (image) I want to preserve the normal as is in the merge node, but I want to get rid of the geometry underneath for optimization purposes. Cheers!
Edited by joostjordens - Oct. 31, 2018 15:08:42
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