Voronoi fracture results in poor quality geo

   2701   9   1
User Avatar
Member
31 posts
Joined: Dec. 2006
Offline
Hi,
I am using the voronoi split/fracture node on the default test pig head and finding that whatever settings I use I get a poor quality resulting surface. It has holes all over the place where the split faces don't properly sit together.
How to I stop this happening?
Here's what I am seeing:


Bonus question - is it possible to do a voronoi split without actually separating the pieces? ie the result I would get if I used a fuse after running voronoi split (without internal surfaces). I don't want to rely on fuse because I might fuse points that shouldn't be fused.

Thanks!

Attachments:
piggyWithHoles.JPG (143.9 KB)

User Avatar
Member
323 posts
Joined: Jan. 2015
Online
please post the scene and freeze the voronoi fracture sop.
this should not be happening.

greetings

Olaf
User Avatar
Member
31 posts
Joined: Dec. 2006
Offline
Here it is, hope you can work out what is going on!

Attachments:
holeyPigHeadTest.hipnc (1.4 MB)

User Avatar
Member
31 posts
Joined: Dec. 2006
Offline
That was using v 17 non-commercial but I also tested 16.5 commercial version and it behaves in the same way.
User Avatar
Member
31 posts
Joined: Dec. 2006
Offline
Looks to me like the voronoi split node can't handle non-planner faces.
Pre-triangulating would be a workaround in some cases but it will mess up others and it would be great if it worked robustly for all good faces.
User Avatar
Member
323 posts
Joined: Jan. 2015
Online
sorry i did not answer yet. I will try to look at it later
User Avatar
Member
323 posts
Joined: Jan. 2015
Online
yes you are right this is not a clean solution.
But you could use the divide sop before voronoi fracture
- turn off or set Maximum Edges to 4
- turn on triangulate non planar, so the planar quads will not be divided.
this would result in what i would expect. It keeps the good planar faces…

BUt it still has errors… grr

greetings

Olaf
Edited by Olaf Finkbeiner - Nov. 5, 2018 16:32:38
User Avatar
Member
323 posts
Joined: Jan. 2015
Online
PS
the pighead has almost no planar faces
setting the Non-planar polygons value to a small value will not leave many faces untriangulated.
So voronoi fracture actually does quite a good job…
for the pighead i get almost 100% non planar at 0.001
for a torus i get 0% at 0.000001
Edited by Olaf Finkbeiner - Nov. 5, 2018 16:44:02
User Avatar
Member
31 posts
Joined: Dec. 2006
Offline
Yes the pig head is a great test model as it's so lacking in planner faces!
The workaround splitting the faces first does seem to work fairly well but it would be nice to have a more robust solution out of the box.
Thanks,
Philip
User Avatar
Member
8043 posts
Joined: Sept. 2011
Online
The pig head is a subd model, so it should be subdivided to the limit surface and triangulated before fracturing.
  • Quick Links