
I have a piece of geometry being instanced to a large field of points/particles. I wish to pass the color information of each individual point to the shader for the geometry.
Like many others, I have been working through the gnomon 101 DVD. After playing with and expanding to the ‘image to points to geometry’ lesson, the memory limitations of the copy SOP became an issue. If anyone can help - thanks! Have been wrestling with this for days.