I exported a simple rbd simulation from houdini to UE4,everything is work except the diplay(In Unity,it's display right).Is that because normal or hard edge?
In houdini
In UE4
RBD FBX import to UE4 display issue?
3396 4 0- jerryace
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- Ambrosiussen
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Hi, that probably has to do with your normals. What shading mode are you using inside Houdini? Try setting it to smooth shaded, which should give you a more accurate preview.
To fix your issue in Unreal, make sure you have correct Vertex normals in Houdini before exporting. (create these before your geometry goes into your simulation)
Paul
To fix your issue in Unreal, make sure you have correct Vertex normals in Houdini before exporting. (create these before your geometry goes into your simulation)
Paul
- jerryace
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AmbrosiussenThank you Ambrosiussen!I'll try again follow your suggestion.
Hi, that probably has to do with your normals. What shading mode are you using inside Houdini? Try setting it to smooth shaded, which should give you a more accurate preview.
To fix your issue in Unreal, make sure you have correct Vertex normals in Houdini before exporting. (create these before your geometry goes into your simulation)
Paul
- jerryace
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AmbrosiussenThe shading model in that picture is flat shaded
Hi, that probably has to do with your normals. What shading mode are you using inside Houdini? Try setting it to smooth shaded, which should give you a more accurate preview.
To fix your issue in Unreal, make sure you have correct Vertex normals in Houdini before exporting. (create these before your geometry goes into your simulation)
Paul
- jerryace
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- 6 posts
- Joined: Nov. 2013
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