I'm trying to control frequency of Cellular noise with distance from the middle of the UV map.
There is some weird distortion on the noise - any ideas how this could be achieved?

As advised on other forum - I tried using P length (my circle has radius of 1, placed in 0,0,0), to control frequency but the effects are the same.

I'm guessing the frequency is calculated in conjunction with UV map itself as the distortion is pointing in the UV corner where values are 0,0. What's going on here?
Thanks in advance for any ideas

Piotr