I have been trying to set an angular velocity (w) to an object but vellum does not recognize it.
I used a wrangler node just before to plug my geometry into the vellum but it does not works.
How can I do that?
thanks you.
vellum and angular velocity
4183 2 1- Gerardo Castellanos
- Member
- 55 posts
- Joined: March 2016
- Offline
- chistof
- Member
- 52 posts
- Joined: June 2012
- Offline
- malkrus
- Member
- 7 posts
- Joined: Nov. 2007
- Offline
I supous like vellum works with points, has no sense angular velocity, because @w would spin each point on itself.
My solution it's a point wrangle, and set linear velocity (@v) for each point independently. In this way, each point it's simulated with a velocity equivalent to @w, and this result like the object has angular velocity.
My solution it's a point wrangle, and set linear velocity (@v) for each point independently. In this way, each point it's simulated with a velocity equivalent to @w, and this result like the object has angular velocity.
-
- Quick Links