Switching animation meshes

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Hey!

For example I have this animation:
https://i.imgur.com/eZ5NT42.gifv [i.imgur.com]

And I want to have ability to change Eyes shape to something else:


For example I want to have 12 of those`emotions`

Constraint: you need to be able to export it to game engine

Approach I think about right now:
We can attach each mesh to it's own bone and change scale with constant keyframe blend mode.
That way we scale CircleEyeBone to 0 AND scale ArrowEyeBone to 1.

Question 1: how can I efficiently represent it in controls in the scene view? For example some slider would be great.
Question 2: how would you solve that problem?
Edited by Roman Zhu - Dec. 10, 2018 16:18:59
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Halp
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