I'm pretty new to Houdini but I've been working alot with particle fluids. I'm trying to create a water sim that has a sphere dropping into a container of fluid. I have followed the tutorial for floating ball in the flip (that's the idea I'm going for, I know how to make a ball float) but my container is oval and the flip tank bounding box is not round.
I decided to just fill a container with fluid by using a flip fluid object. I made the container a static object and the flip fluid interacted fine. Then I added my sphere (made it a polygon instead of a primitive) and made that an RBD object, when I run the animation, it doesn't hit the water it bounces on this invisble surface.
I turned on my guides to be what's up. The container has the collision padding covering the top where my geometery has a cut out for the sphere to fall into.
I've tried a bunch of things to play around with the static object settings and I cant it to work. I have pictures attached and the file (mind the naming)
How do I fix this so I can have the sphere hit the water so it can float.