I don't have a middle mouse button and hoping to continue to use houdini without it. Wall I'm running into is MMB clicking on a node to see attributes and other details. Right now using the “Show Information” shows only a limited amount of information on the node:
How do I get it to show all the information below without MMB(This is after I've plugged in a mouse with a middle mouse button)
Middle Mouse Button In Houdini (Without Middle Mouse Button)
12396 8 1- HappehLemons
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- jsmack
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That's the same amount of information in the same dialog. The first one just hasn't cooked yet, so there's nothing more to show. Neither screen shot shows the info pop-up from the middle mouse, which has no menu bar like that.
The middle mouse button is indispensable in Houdini, and is listed as a requirement https://www.sidefx.com/Support/system-requirements/ [www.sidefx.com]
The middle mouse button is indispensable in Houdini, and is listed as a requirement https://www.sidefx.com/Support/system-requirements/ [www.sidefx.com]
- mestela
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You can fake it by remapping a keyboard button, but thats only a stop-gap solution. To use houdini properly, get a 3 button mouse (or at the very least a mouse with a clickable scrollwheel, which is 99% of mice these days).
Keyboard remapping trick: http://www.tokeru.com/cgwiki/index.php?title=HoudiniUserInterfaceTips#Houdini_on_a_laptop.2C_middle_mouse_button [www.tokeru.com]
Keyboard remapping trick: http://www.tokeru.com/cgwiki/index.php?title=HoudiniUserInterfaceTips#Houdini_on_a_laptop.2C_middle_mouse_button [www.tokeru.com]
- Charles Kirk
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Houdini works fine without the MMB on MacOS, you need to add the following to the “houdini.env” configuration file in “~/Library/Preferences/Houdini/17.0/”:
# HOUDINI MIDDLE MOUSE PAN ENABLE/DISABLE
# Tuesday 13th November 2018
# Source: Houdini Forum Topic “Middle Mouse on Macbook” 14th Jun 2018
# https://www.sidefx.com/forum/topic/56426/?page=1#post-252948 [www.sidefx.com] (penultimate post)
# System Preferences > Trackpad > Point & Click > Secondary Click set to:
# Click in bottom left corner or Click in bottom right corner.
HOUDINI_MMB_PAN = 0
I have included my comments (the lines preceded by a #).
# HOUDINI MIDDLE MOUSE PAN ENABLE/DISABLE
# Tuesday 13th November 2018
# Source: Houdini Forum Topic “Middle Mouse on Macbook” 14th Jun 2018
# https://www.sidefx.com/forum/topic/56426/?page=1#post-252948 [www.sidefx.com] (penultimate post)
# System Preferences > Trackpad > Point & Click > Secondary Click set to:
# Click in bottom left corner or Click in bottom right corner.
HOUDINI_MMB_PAN = 0
I have included my comments (the lines preceded by a #).
Edited by Charles Kirk - Jan. 27, 2019 08:41:44
- HappehLemons
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mestela
You can fake it by remapping a keyboard button, but thats only a stop-gap solution. To use houdini properly, get a 3 button mouse (or at the very least a mouse with a clickable scrollwheel, which is 99% of mice these days).
Keyboard remapping trick: http://www.tokeru.com/cgwiki/index.php?title=HoudiniUserInterfaceTips#Houdini_on_a_laptop.2C_middle_mouse_button [www.tokeru.com]
This is just what I needed! Thank you
penboack
y 13th November 2018
# Source: Houdini Forum Topic “Middle Mouse on Macbook” 14th Jun 2018
# https://www.sidefx.com/forum/topic/56426/?page=1#post-252948 [www.sidefx.com] (penultimate post)
# System Preferences > Trackpad > Point & Click > Secondary Click set to:
# Click in bottom left corner or Click in bottom right corner.
HOUDINI_MMB_PAN = 0
I have included my comments (the lines preceded by a #).
Thanks! Very useful.
- Cyzor
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Other options to provide a MMB-equivalent include jitouch [www.jitouch.com] and BetterTouchTool [folivora.ai], which let you map a three-finger click, for example.
- ENERGY
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- kumpa
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- carlfairweather
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kumpa
I noticed that MMB click on node output no longer summons op menu and it is thus no longer possible to branch off new node. Bug or feature ? Is there any way to bring it back ? It is double plus moderately annoying.
I'm missing this feature as well. I've found a workaround by dragging a line away from the output of the node you want to branch away from, then hit tab. Your new node will be dropped outside of the flow.
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