I need to assign emission material to some points of my geometry. I want to depict vehicle marker lights.
Material node doesn't work.
How to do it?
Photoshop example -
How to assign material for points?
4551 5 0- iron100
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- bobcat
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- tamte
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bobcat
You can use copy SOP to copy little spheres to your mesh and then by using material node you can assign material to them.
I thought about this method, and it works, done.
But why is it possible to assign material to polygons, but not to points? Such a process seems logical.
tamte
or just use Add SOP to attach Particle primitive to your points, then assign your material to that primitive
but if you want to make it a light, you should render such geo as a Geometry Light to get better sampling
Can you set an example? I'm not a professional of Houdini yet.
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