hey everyone,
I have a project in mind that I am currently doing some research for, watching tutorials to find some workflows that might work for me etc:
I want to show a muddy liquid, then a drop of a chemical drops into that muddy liquid and starts to clear the muddines. then I want geometry to form inside the liquid in some sort of chemical metallic growth fashion, giving off some chemical reaction with colored trails dissipating in the liquid. the geo should ideally sort of float and then drop to the ground and interact with the mixing process while forming.
I found this tutorial using FLIP fluids and pyro solver: https://lesterbanks.com/2018/10/create-mix-colors-houdini-fluids/ [lesterbanks.com]
my question is, will those solvers be able to interact with geometry out of the box in the way I need them to in order to achieve what I described above? is it possible to dynamically influence the buoyancy of the geometry through its mass/size? So it can drop to the ground based on how large the geo/mass of the object is while it forms.
I'm sure this is a very loaded post and I fear that some things might be a lot trickier to get to work than I would hope as I'm a beginner in houdini, especially with simulations. any pointers would be greatly appreciated, have a nice day everyone.
general workflow question about mixing fluids / fluid interaction with geometry
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- quack_
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