Q2) Is there anyway to attach vellum objects to an alembic object >>> I've converted the alembic object to polygons and when I attach vellum string to the boat it makes the boat dynamic and fall due to gravity … I've solved this with making all the boat pined to itself with ‘match animation’ checked but I guess there is a more appropriate way to do this.. in brief ( I want it to be just an affector with string ends glued to it, and I don't want it to be simulated.
Note: I tried this on SOP level, not Autodop network..
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Thanks in advance

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