Hi everyone,
I'm trying to add extra detail to some cad data, through a boolean union node.
I'm not sure if i'm actually going about the problem in the right way?
The model needs to have a leather look, so trying to the seam bulbous detail in first… then pop over to substance painter.
And my second issue is the normal direction being fed into the copy to point node.
Help!
Modelling problem
1234 1 1- nickjamesgordon
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- Konstantin Magnus
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For more professional results I would rather remodel the object as subdivision model and use displacements.
Doing boolean operations on a CAD model will harm your topology even more, I am afraid.
Doing boolean operations on a CAD model will harm your topology even more, I am afraid.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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