Viscous fluid and rigid bodies

   2787   6   0
User Avatar
Member
40 posts
Joined: Aug. 2018
Offline
I'm trying to make a small simulation with some rigid bodies and some viscous fluid. Video is at
, and I've attached my DOP network.

The problem is that the spheres don't seem to be affected by the fluid. The fluid flows around them, though.

Any ideas on where to look or what can be done to make the spheres get pushed around as the fluid falls on them?

Thanks,
David

Attachments:
nodes.png (77.2 KB)

User Avatar
Member
5 posts
Joined: May 2014
Offline
The main thing is the Feedback Scale under Volume Motion, it defaults to 0 which means no feedback to the RBD objects
User Avatar
Member
40 posts
Joined: Aug. 2018
Offline
I tried various values for the Feedback Scale, even very large values, like 1000, and it doesn't seem to be affecting anything. I suspect I'm still missing something that allows it to do the feedback.
User Avatar
Member
5 posts
Joined: May 2014
Offline
Hmm, just at a guess from how they're laid out, did you copy those spheres from a scatter?

Try adding a Normal or Point sop before the Copy to Points
User Avatar
Member
40 posts
Joined: Aug. 2018
Offline
I tried adding a normal or a point sop, and tried this on both inputs to Copy to Points. It doesn't seem to have any effect.

I'm attaching the hiplc file, if anyone wants to play with it.

David

Attachments:
watery-002.hiplc (3.9 MB)

User Avatar
Member
1 posts
Joined: April 2018
Offline
Maybe you have to set the “Affector relationship” in the Merge node to “mutual”. Also make sure the Feedback Scale is not zero.
User Avatar
Member
4 posts
Joined: Dec. 2020
Offline
May I ask whether it has been solved now
  • Quick Links