Hi guys. Tell me, please, about Gamedev Building Generator (I found it in Gamedev Toolset build version 1.151).Where can I find any information or tutorials about it?
Thank you.
Gametools - Building Generator
6763 8 0- samoretyanin
- Member
- 7 posts
- Joined: Feb. 2017
- Offline
- mikelyndon-sesi
- Member
- 394 posts
- Joined: May 2017
- Offline
- samoretyanin
- Member
- 7 posts
- Joined: Feb. 2017
- Offline
- JabbaTheNut
- Member
- 48 posts
- Joined: March 2017
- Offline
- mikelyndon-sesi
- Member
- 394 posts
- Joined: May 2017
- Offline
Hi folks! Sorry about the delay but I promise it was worth it. Matt Estela has just published a quick start guide to the building generator. Check it out!
https://www.sidefx.com/tutorials/building-generator/ [www.sidefx.com]
https://www.sidefx.com/tutorials/building-generator/ [www.sidefx.com]
- anon_user_58123709
- Member
- 86 posts
- Joined: May 2015
- Offline
- mestela
- Member
- 1798 posts
- Joined: May 2006
- Online
- samoretyanin
- Member
- 7 posts
- Joined: Feb. 2017
- Offline
- Andrei_K
- Member
- 10 posts
- Joined: Oct. 2018
- Offline
Hey guys,
I like the tool and I'm trying to make something that is ready for game production with the building generator tool.
QUESTION: I wonder if that is possible to replace a singled out column/row of the building with a specified building block?
The only way I see to achieve this is to use volume overrides which I would generate as well on top of the generated building, but that creates those two extra polygons for the side slops
Extra problem is that with the current set up the only option I see to make wall texture without seams - is to use world projection in the game engine, which is not always desirable.
I like the tool and I'm trying to make something that is ready for game production with the building generator tool.
QUESTION: I wonder if that is possible to replace a singled out column/row of the building with a specified building block?
The only way I see to achieve this is to use volume overrides which I would generate as well on top of the generated building, but that creates those two extra polygons for the side slops
Extra problem is that with the current set up the only option I see to make wall texture without seams - is to use world projection in the game engine, which is not always desirable.
-
- Quick Links