hello I need to know, how can I get an estimate of rendering time?
it would be really convenient for my long rendering ^^
Render time estimation ?
2378 6 2-
- bgood
- Member
- 141 posts
- Joined: Sept. 2013
- Offline
-
- bgood
- Member
- 141 posts
- Joined: Sept. 2013
- Offline
I have found this but in dont understand https://forums.odforce.net/topic/25908-render-time-info/ [forums.odforce.net]
Sorry for my english but i learn too ^^
1 ryzen 3970X 64go
1 xeon hexacore 32go
1 i7 hexacore 16o
1 ryzen 3970X 64go
1 xeon hexacore 32go
1 i7 hexacore 16o
-
- jsmack
- Member
- 8127 posts
- Joined: Sept. 2011
- Offline
-
- bgood
- Member
- 141 posts
- Joined: Sept. 2013
- Offline
Ok, it's not sarcastic but completely stupid as an answer, if I ask this question it's because I need to know how long a render can block my machine, we can't always use render farms and in the event we need to know or estimate, for example when I make an architectural projection that I only have 2 weeks to put on a show, I can't have fun timekeeping…. most 3d programs can make an estimate regardless of the rendering engine, why under houdini we can't or if we can't do it?
Translated with www.DeepL.com/Translator
Translated with www.DeepL.com/Translator
Sorry for my english but i learn too ^^
1 ryzen 3970X 64go
1 xeon hexacore 32go
1 i7 hexacore 16o
1 ryzen 3970X 64go
1 xeon hexacore 32go
1 i7 hexacore 16o
-
- pbowmar
- Member
- 7046 posts
- Joined: July 2005
- Offline
Render times are super basic. Render your image at a low res, and then calculate how many times bigger the final image will be. Each time you double the res, it takes 4x longer (approximately! since rare is the image that is square) minus the initial startup time which stays approximately the same.
So, you render at 320x200 resolution. The setup time takes 1 minute (let's say) and the final render takes 2 minutes (let's say).
So if your final render is 2560x1600, then:
320x2x2x2 means final time of 2 minute X4 x4 X4 or 128 minutes. Plus 1 more minute for the setup time.
All approximate of course but gives you a decent idea.
There is no render engine that can estimate even vaguely a render time without having rendered the image at least once. That I'm aware of! If there is, I would love to know about it.
Cheers,
peter B
So, you render at 320x200 resolution. The setup time takes 1 minute (let's say) and the final render takes 2 minutes (let's say).
So if your final render is 2560x1600, then:
320x2x2x2 means final time of 2 minute X4 x4 X4 or 128 minutes. Plus 1 more minute for the setup time.
All approximate of course but gives you a decent idea.
There is no render engine that can estimate even vaguely a render time without having rendered the image at least once. That I'm aware of! If there is, I would love to know about it.
Cheers,
peter B
Edited by pbowmar - May 23, 2019 16:20:10
Cheers,
Peter Bowmar
____________
Houdini 20.5.262 Win 10 Py 3.11
Peter Bowmar
____________
Houdini 20.5.262 Win 10 Py 3.11
-
- bgood
- Member
- 141 posts
- Joined: Sept. 2013
- Offline
Thank you for this !
on c4d we have a render queue an she estimate the render time and is not too bad
https://youtu.be/iQaKn9hJSt0?t=155 [youtu.be]
on c4d we have a render queue an she estimate the render time and is not too bad
https://youtu.be/iQaKn9hJSt0?t=155 [youtu.be]
Sorry for my english but i learn too ^^
1 ryzen 3970X 64go
1 xeon hexacore 32go
1 i7 hexacore 16o
1 ryzen 3970X 64go
1 xeon hexacore 32go
1 i7 hexacore 16o
-
- pbowmar
- Member
- 7046 posts
- Joined: July 2005
- Offline
-
- Quick Links