Redshift render water problem

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Good day to all. I do a water simulation, a small storm in an aquarium. Created by Fliptank, everything is fine with physics, but when rendering in random places inside the mesh, certain “cavities” appear, short “bubbles” flicker and spoil the picture. Can anyone come across this, any advice would be helpful. Give thanks!Your text to link here…ink here…

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Water_Fix.gif (4.4 MB)

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