Hi, I have a question about UV of Houdini.
2054 6 0- vfx_yFan
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- jsmack
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- vfx_yFan
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jsmackThanks for your answer, but I stored the vector property in the color property, and finally found that the value of the color cannot be less than 0 or greater than 1 when exporting.I don't know what other properties on the vertices of the model can store vector properties.
FBX is a Maya thing, which doesn't use 3 channel UV maps. They get converted to 2 channel on export. Color sets can be used to export arbitrary 3 channel vector data instead.
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jsmackYes, maybe it's the FBX format that limits the output. The above method solved my problem and I ended up importing the model into Unity.
I don't think the export limits the range of color properties, unless the FBX spec itself limits it. Otherwise it should allow for raw 32bit floats.
Is it possible to avoid the FBX format? It really is one of the worst.
Edited by vfx_yFan - July 29, 2019 21:53:04
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