Issue Importing Rigged Character in UE4: Duplicating Bone Name Error

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Hi,

I am getting an error while importing my character into UE4. It is related to the bones name in Houdini since this rigged was created using Autorig tool in Houdini. Below is the message I am getting from UE4, then the engine will not import the character due to this error. I tried to change the name and added “New”after the wording and this is not actually a bone it is IK control:
Edited by John31 - July 27, 2019 17:53:29

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Appreciate if someone can support with this. I am still stuck.
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same problem
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Are you importing or through FBX or as a skeletal mesh input to HDA?

Can you show the skeleton (list of bone names) on the Houdini side?
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