How to take transform as input?

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Hi

I am beginning to experiment with Houdini and Unreal engine, so I want to start with some very simple stuff.

In Houdini I have created an hda that take points as input and generate a network of polycurve.

Then I imported this hda into Unreal Engine, and hope that I can get that polycurve network as output. However the first thing I find out is that I can't take empty actors as input, and I also can't output the curves. Is there anyway to work around this?

Many thanks
Edited by Kai Xu - Aug. 25, 2019 08:22:09

Attachments:
PointsToPolyCurve.png (35.5 KB)

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