Hi
I am beginning to experiment with Houdini and Unreal engine, so I want to start with some very simple stuff.
In Houdini I have created an hda that take points as input and generate a network of polycurve.
Then I imported this hda into Unreal Engine, and hope that I can get that polycurve network as output. However the first thing I find out is that I can't take empty actors as input, and I also can't output the curves. Is there anyway to work around this?
Many thanks
How to take transform as input?
2180 0 1- Kai Xu
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