Hi there is a statement in the documentation
“You can now create shaders the new Houdini way in /mat in the arnold_materialbuilder vop network as well as the old way in /shop in the arnold_vopnet vop network. Use the material flag to enable picking of the vopnet as a material at the object level.”
But I cant get it to work. The thing is that I would like to use some houdini nodes in shader creating which are not available in arnold_vopnet1 (like “Render State” or “UV Transform”). However a simple example not working for me. Please see attachement
Using H 17.0.506
Htoa 4.0.1
Arnold 5.3.0.1
Thanks.
BK