World Scale UV's (Houdini to UE4)

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Hi. I'm trying to archive a constant UV Scale. Like the world scale in many other 3d packages. If I use UVunwrap it gives me desired size UVs based on object size. BUT BUT BUT in Houdini, UVs staying rock solid BUT bUT BUT in UE4 they start to jump!
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Hey ForcyCMLT98n,

your question is written a bit confusing. try to ask in a way people understand what your problem is.
Sounds more like a UE4 problem to me.

Cheers
CYTE
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