Hey Guys!
I'm fairly new to Houdini so i apologize in advance if I'm missing something obvious here.
Anyway I'm trying to render water droplets over a glass surface but i keep getting these black refraction's inside the water droplets. I'm using a principal glass material with fake caustics enabled.
Thanks guys, any help would be much appreciated
PBR Mantra unwanted black refraction, rendering water droplets over glass surface.
1643 2 2- Vaultboy03
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- toadstorm
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You got your surface priority settings backwards… with nested dielectrics, a lower number indicates a higher priority. If you set your droplets priority to 0 and your bottle priority to 1, the droplets will boolean out the bottle at rendertime and get clean refractions.
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
- Vaultboy03
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