Normal map issue with Redshift Render

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Hi,

I am having an issue with my normal, as you can see in the file below,it casts dark geometry on my model.
I've tried using the normal map in the SOP by using the cusp but it doesn't work.

Any ideas on using my normal map without any trouble?

Thanks a lot.

Romano.

Attachments:
shark.PNG (482.1 KB)
shark_sop.PNG (16.1 KB)

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Hi, as far as I'm aware, it's preferable to use RS_Texture–>RS_Bump–>Bump_Input opposed to RS Normal Map. (The latter is older but still accessible for backward compatibility)

Depending on your textures, two settings to check are;
RS_Texture: Gamma Override
RS_Bump: Input Map Type (ie. Tangent Space Normals)

Note: For Tangent Normals, if you are using 2.6 or earlier RS builds, you'll need to enable Compute Vertex Tangents on the model. (Redshift OBJ Parameters>Render) If you are using 3.0.06+ builds, it should do it automatically.

Rob
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Hi Rob,

thanks a lot,
it worked with very decent results.
I was tweaking everything, I wouldn't have find it.

Romano.

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shark_bump.PNG (989.9 KB)

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BTW, when I wrote
[“I've tried using the normal map in the SOP by using the cusp”/i]

I meant the normal node, sorry
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