Today I use a vex function called primuvconvert [www.sidefx.com]
Unfortunately it only support filename (string type) as geometry input, and I find if write it in a wrangle, the wrangle node will be non-compilable, because Compile Block seems only recognize spare input (-1, -2, … as vex function geometry input).
Can anyone help me? Thanks!
How to add a special VEX function into Compile Block?
1533 2 0- zengchen
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- tamte
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