I am importing a camera .chan file into chops and then exporting the transforms to a camera node, and everything is working great.
However,by default the animation is starting at frame 1, and I am manually offsetting it to start at the frame I exported it at (frame 952) using a Shift node. Is there a way that I can do this more proceedurally? I am importing the frame attribute into the chopnet, so ideally I would use that for the offset instead of manually setting it. Maybe getting the first “frame” attribute and setting that as my offset start? My chops skills are very poor so I would love some advice.
I can't upload my scene or a picture but I can answer any questions. Thanks.
CHOPS frame offset
3127 3 0- Tyler Britton2
- Member
- 85 posts
- Joined: April 2014
- Offline
- jpparkeramnh
- Member
- 178 posts
- Joined: Jan. 2013
- Offline
- mrCatfish
- Member
- 734 posts
- Joined: Dec. 2006
- Offline
Well, if you know that the clip always starts at frame 0 you can use in the offset parm of the shift CHOP. Make sure that units are set to FRAMES in the CHOP. (You can set an env var: to ensure that your CHOPs all default to frames instead of seconds).
$FSTART
HOUDINI_CHOP_UNITS=frames
Edited by mrCatfish - Nov. 20, 2019 12:59:38
Sean Lewkiw
CG Supervisor
Machine FX - Cinesite MTL
CG Supervisor
Machine FX - Cinesite MTL
- Tyler Britton2
- Member
- 85 posts
- Joined: April 2014
- Offline
-
- Quick Links