Houdini 18: Karma Render Example wanted
6962 10 5- syntheticperson
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I'm trying to build a very simple LOPs/Karma render test.
In the /stage context, I added a sopcreate LOP.
Inside that I added a cube SOP, following by a Normals SOP.
At the /stage context, I added a light LOP.
I merge these with a merge LOP, set to flatten layers.
Downstream of this I added a camera LOP called camera1.
Then to this I add a Karma LOP.
In the Karma LOP, I set the Camera field to /camera1
When I switch the scene view from openGL to karma, I see the cube from the /camera1 view.
I press the Save to Disk button in the Karma LOP, with images/Output Picture set to the default ip.
With rendering/statistics/show alfred progress enabled, I see in the terminal that the render completes.
But the auto-launched image viewer shows zero in RGB and A.
What am I missing?
It would be helpful if someone could share a Karma “hello world” example.
Thanks
In the /stage context, I added a sopcreate LOP.
Inside that I added a cube SOP, following by a Normals SOP.
At the /stage context, I added a light LOP.
I merge these with a merge LOP, set to flatten layers.
Downstream of this I added a camera LOP called camera1.
Then to this I add a Karma LOP.
In the Karma LOP, I set the Camera field to /camera1
When I switch the scene view from openGL to karma, I see the cube from the /camera1 view.
I press the Save to Disk button in the Karma LOP, with images/Output Picture set to the default ip.
With rendering/statistics/show alfred progress enabled, I see in the terminal that the render completes.
But the auto-launched image viewer shows zero in RGB and A.
What am I missing?
It would be helpful if someone could share a Karma “hello world” example.
Thanks
- brokenkeyframe
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- syntheticperson
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- psanitra
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There is whole pack/archive of USD ready scenes and tutorials for H18, showing various features and workflows, you need to download that separatly. Link is in the docs page https://www.sidefx.com/docs/houdini/solaris/tutorials.html#downloadsupportfiles [www.sidefx.com]
- syntheticperson
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- syntheticperson
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- mtucker
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- syntheticperson
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- syntheticperson
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With everyone's help, the new Solaris documentation, and tutorials shared in this thread, I was able to:
- Sim a squab falling onto a surface using vellum tetrahedral softbody to make it come to rest naturally.
- Procedurally model and create materials for mashed potatoes and baked potatoes
- Platter is procedurally modeled.
- Import the above into a /stage context
- Apply materials in LOPS
- Add a key and dome light in LOPS
- Render Karma to disk
Edited by syntheticperson - Nov. 29, 2019 01:12:49
- goldfarb
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- JohnFanny
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