Hello,
is it possible to find the distance between my camera and an object in Houdini ?
thanks,
bern
distance between object and camera
11313 6 4- Bernard
- Member
- 523 posts
- Joined: July 2005
- Offline
- edward
- Member
- 7899 posts
- Joined: July 2005
- Offline
- malexander
- Staff
- 5212 posts
- Joined: July 2005
- Offline
- Andy_23
- Member
- 918 posts
- Joined: March 2014
- Offline
- No_ha
- Member
- 123 posts
- Joined: Sept. 2018
- Offline
I created myself an HDA that calculates the distance between the camera and a Sphere primitive and then sets the focus distance on the camera.
In my case I did it through an attribute wrangle.
You can read the World transform of the camera and the object you want and then use the cracktransform function to get only the position vector of the two. Then you calculate the distance.
I’m not in front of my computer right now so I can’t copy the code. Let me know if this is what you need and can’t figure it out.
I certainly have never any clue on how the cracktransform function works. I just copied it once from another example. So if somebody in the meantime wants to explain the syntax behind that I would be very grateful 😁
In my case I did it through an attribute wrangle.
You can read the World transform of the camera and the object you want and then use the cracktransform function to get only the position vector of the two. Then you calculate the distance.
I’m not in front of my computer right now so I can’t copy the code. Let me know if this is what you need and can’t figure it out.
I certainly have never any clue on how the cracktransform function works. I just copied it once from another example. So if somebody in the meantime wants to explain the syntax behind that I would be very grateful 😁
Edited by No_ha - June 3, 2022 01:55:22
- WowNems
- Member
- 45 posts
- Joined: Oct. 2021
- Offline
- eikonoklastes
- Member
- 396 posts
- Joined: April 2018
- Offline
Why this isn't built into Houdini as a default feature is entirely beyond me. It should have been there in /obj, and it definitely should have been there in Solaris at launch, given that it is supposedly a lookdev environment. Hey SideFX, having a focus target is kinda important in lookdev, especially when you're animating. Please add one.
I have attached a scene that uses a simple Python script to do this. I have set it up so that you can drag the focus object LOP directly into a parameter on the camera. You can save the setup as a shelf tool for easy access.
Demo of it in action:
I have attached a scene that uses a simple Python script to do this. I have set it up so that you can drag the focus object LOP directly into a parameter on the camera. You can save the setup as a shelf tool for easy access.
Demo of it in action:
Edited by eikonoklastes - Oct. 3, 2022 14:54:43
-
- Quick Links