Escaping UDIM tile number expansion?

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I'm sure there is a simple solution to this but for the life of me I can't figure it out so am hoping for some help.

If I have some textures named like:

texture_1001.exr, texture_1002.exr, ...
Then the normal UDIM expansion texture_%(UDIM)d.exrworks fine. However, if my textures are named like:

texture_1001.v01.exr, texture_1002.v01.exr, ...
the textures fail to load using specification texture_%(UDIM)d.v01.exr. I'm sure there must be a way to properly escape the texture path so that it evaluates correctly, but I can't seem to find the magic combination. Any hints?
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