I use the new Maps Baker create a texture atlas for multiple meshes.
Therefore i need to transfer textures from one UV (original) to a new UV layout (with multiple objects sharing one UV space).
I am using “Nearest Surface” as tracing mode, the new UV layout as Low Poly and the original as High Poly.
This works fine.
When transfering the Normal texture though, things get messed up.
Looks like the baker takes the World Aligned Normals and adds them to the transfered normal map or something?
When I use the Normal textures as base color in the material, everything looks fine.
This used to work back in Houdini 17.5 with the old GameDev Maps Baker. Did something change?
Is this a bug?
See the attaced screenshots: one uses the albedo channel, one the normal channel when baking.