Marshalling uv2 from Unity to Houdini

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I have uv2 attribute on my prefab. When I put him in my asset, I'm losing uv2. I open scene in houdini via debug and there on geometry only N and uv attributes, without uv2.
How can I marshall uv2 from unity to houdini?

Original object has uv2


Baked same object, no uv2


In Houdini, no uv2
Edited by v_chernobay - Feb. 21, 2020 07:38:48

Attachments:
original_object.png (39.8 KB)
baked_object.png (40.0 KB)
same_object_in_houdini.png (37.6 KB)

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uv2 and up to uv8 should be supported in Houdini 18.0.381 and 17.5.532, and newer.
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Thank You!
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