Hi,guys.
I have bumped into a rasterized volume rendering issue.
I scattered some points on a polygon sphere's surface , then used a “volume rasterize attributes” node to convert points to volume and simply assigned a Cloud material to it.
It seems work fine in viewport , but in rendering it didn't work and couldn't get any results at all.
Did I miss something during the progress?
Volume Rendering Issue
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- akirasun_sh
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- tamte
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- akirasun_sh
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