Hello,
I’m trying to create an HDA which creates Prefabs in Unity (that are still prefabs) and, at the same time, creates regular geometry.
The only way that I found so far to instantiate Prefabs in Unity is by using the point attribute “unity_instance” and setting the path of the prefab as a string value.
This works quite good itself, but the problem is that the same HDA also needs to create geometry.
Weird things are happening then in Unity: no geometry is created, every Prefabs is instantiated 2 times (in the scene root and in the HDA itself), and the “Instance Inputs”-Sections shows 2 outputs.
I assume that is because the geometry (after the merge) gets the point attribute too (initialized with an empty string).
Am I overseeing something? What’s the best way to instantiate Prefabs and create geometry within one HDA?