POP Fluid and RBD Object Mutual Collision

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Is it possible to have a mutual collision between Pop Solver, with POP Fluid, and an RBD Object ?

Something like the Feedback Scale we have in Flip Solver.

It's a basic Setup, I have a box, blasted the top edge, and an RBD Sphere in there, and I emmit Pop Fluid and I'm trying to achieve mutual collisions, so to make the sphere float on the liquid surface
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