Hello,
I'm looking for a way to have an undefined number of curve inputs display in Unity. Is there a way to achieve something like this?
As exemple, I'm creating a tree HDA based on curves. I would like to have one main curve for trunk, and the possibility to add additionals curves to shape the branches. But the number of branches is not a constant.
Thank you,
Félix Cantet
Undefined curves number in HDA
2076 3 0- fcantet
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- seelan
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- fcantet
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I found a way to achieve this by using two HDA asset. The first that contain only one curve, and the second have an Object Merge exposed in the HDA asset. This way, I could input in Unity side the HDA curves with input set to “HDA”, and process what I want from this input curves.
I found the solution here : https://www.sidefx.com/forum/topic/57861/#post-259141 [www.sidefx.com]
I found the solution here : https://www.sidefx.com/forum/topic/57861/#post-259141 [www.sidefx.com]
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