aligning skin curves after boolean
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- neRahulgirish
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Hey guys,
I am an architect/designer and currently trying to learn Houdini to see its potential in Architecture.
I am having an issue which seems to be simple but I cannot figure out. I have a smooth geometry which I boolean with a series of boxes. I then isolate the top and bottom surfaces to rebuild the curves and skin together to create a clean surface. However the Skin looks like a mess. I assumed it would have something to do with point order but that's not fixing the issue?
Am I missing something?
I am an architect/designer and currently trying to learn Houdini to see its potential in Architecture.
I am having an issue which seems to be simple but I cannot figure out. I have a smooth geometry which I boolean with a series of boxes. I then isolate the top and bottom surfaces to rebuild the curves and skin together to create a clean surface. However the Skin looks like a mess. I assumed it would have something to do with point order but that's not fixing the issue?
Am I missing something?
Edited by neRahulgirish - May 21, 2020 19:01:49
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- jsmack
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- neRahulgirish
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How would one go about sorting the point/vertex order for each primitive so it matches. I have the same num of points for each section.. I am currently trying to use match topology SOP however that seems to not be aligning the point order with the reference section. I have attached a the file with the problem isolated.
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- neRahulgirish
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- tamte
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- neRahulgirish
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