Local transform, scale, rotations for Curve Points
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GlenD
Member
118 posts
Joined: Dec. 2013
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Sept. 2, 2020 7:10 a.m.
When creating a curve using a Curve Input, can we also control the local transform, scale, and rotations for individual curve points? Edit - Houdini Engine Version 2, Houdini 18.0.532 Currently, we can transform, scale and rotate each point using Handles in Unreal without the ability to input any numbers.
Edited by GlenD - Sept. 2, 2020 08:06:39
Attachments:
LocalControl_xyz_CurvePoints.png (526.1 KB)
dpernuit
Staff
541 posts
Joined: Sept. 2016
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Sept. 2, 2020 6:23 p.m.
Hi, In v2 (and v1) you can change the transform of each curve points via the gizmos, but we dont have a way to enter the transform values manually. We already have an RFE to add this to the version2 plugin.