Texture/Mask/Displacement Painting HDA, WIP
62668 205 11- Wout Tengrootenhuysen
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Hey guys,
here's a little preview of an HDA I've been working on for the last two months. It's still very much work in progress but I wanted to share this already with you guys It allows you to paint/project masks/displacement maps and it records everything, so you can paint stuff and reproject with a different texture and you can scroll through a history of every brush stroke.
Here's the link :
https://youtu.be/1khaq9n7p7A3 [youtu.be]
All the best,
Wout
here's a little preview of an HDA I've been working on for the last two months. It's still very much work in progress but I wanted to share this already with you guys It allows you to paint/project masks/displacement maps and it records everything, so you can paint stuff and reproject with a different texture and you can scroll through a history of every brush stroke.
Here's the link :
https://youtu.be/1khaq9n7p7A3 [youtu.be]
All the best,
Wout
Edited by Wout Tengrootenhuysen - Sept. 6, 2020 13:38:31
- Wout Tengrootenhuysen
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A render to show the result of my HDA generating a displacement map with controls for density/ /orientation/texture…
The tool generates a mask/height map which means I can blend the individual projections. In this render, there are about 7000 projections, blended together with an over blend mode using the alpha embedded in the texture file.
The tool generates a mask/height map which means I can blend the individual projections. In this render, there are about 7000 projections, blended together with an over blend mode using the alpha embedded in the texture file.
Edited by Wout Tengrootenhuysen - Sept. 7, 2020 10:14:58
- goranSoulmachines
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Wow man, that's real cool! If I were to sculpt some individual pore alphas, could you try them out with your tool on the pig? Really curious to see how it would turn out? I've thought about this before, think the concept is called texture bombing but not sure about it … my idea was to do instancing of planar UV projectors over the body and bake each one and merge them into one map that blends between all of the projections, but didn't think it was possible at the moment. I guess you've taken a different approach to it. This could be an awesome tool if pushed in the right direction and made more robust
- Wout Tengrootenhuysen
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- megger
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That's really quite impressive. Did you handle the painting entirely through python? And what's the renderer? Mantra?
The built in houdini tools for that are quite lackluster as far as I know. And the drawcurve sop being the only real option for scattering like this, and that slows down to a crawl going upwards of 20 strokes.
I'd love to play around with this, if you need someone for beta testing. I'm an unchallenged expert in breaking things, haha.
The built in houdini tools for that are quite lackluster as far as I know. And the drawcurve sop being the only real option for scattering like this, and that slows down to a crawl going upwards of 20 strokes.
I'd love to play around with this, if you need someone for beta testing. I'm an unchallenged expert in breaking things, haha.
- Bennell
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Wout Tengrootenhuysen
A render to show the result of my HDA generating a displacement map with controls for density/ /orientation/texture…
The tool generates a mask/height map which means I can blend the individual projections. In this render, there are about 7000 projections, blended together with an over blend mode using the alpha embedded in the texture file.Image Not Found
Can you do this procedurally?
- Wout Tengrootenhuysen
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Hi Bennel,
yes it's all procedural, you can choose the amount of projections, the density, I'm gonna add a randomisation tab to it, so you can link the size to intensity, random orientations stuff like that. I'm working on the orientation with guides right now
yes it's all procedural, you can choose the amount of projections, the density, I'm gonna add a randomisation tab to it, so you can link the size to intensity, random orientations stuff like that. I'm working on the orientation with guides right now
Edited by Wout Tengrootenhuysen - Sept. 10, 2020 14:05:21
- Bennell
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- Wout Tengrootenhuysen
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- Bennell
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- Wout Tengrootenhuysen
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- 139 posts
- Joined: Aug. 2015
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- Bennell
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- Joined: Dec. 2017
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- Wout Tengrootenhuysen
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- 139 posts
- Joined: Aug. 2015
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- Bennell
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- Wout Tengrootenhuysen
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- 139 posts
- Joined: Aug. 2015
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- Bennell
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- Wout Tengrootenhuysen
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- 139 posts
- Joined: Aug. 2015
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- Bennell
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- 75 posts
- Joined: Dec. 2017
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- Wout Tengrootenhuysen
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- 139 posts
- Joined: Aug. 2015
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- Bennell
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