Skeleton node fails - Error running event handler

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Hi Houdini hive mind, Can anyone help me with this error?

My most anticipated feature of 18.5 was KineFX but i'm stumbling at the very first step - very frustrating…



I've tried on Houdini Indie (Steam) and Houdini FX (Education) and get the same result on both…

Can anyone point me in the right direction?

Many thanks…



Edited by Banks - Oct. 22, 2020 04:38:09

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Don't wire them together, thats trying to turn your geometry into a skeleton, not what you want!

Follow the guide here:

https://www.sidefx.com/docs/houdini/character/kinefx/skeletons.html [www.sidefx.com]
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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The local manual shows a picture of wiring the skeleton node to the geo node. I think that's where the confusion comes from. I take it a new release will fix that oversight.
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Also it raises a question as to how to bind the geo to the new skeleton. I don't see a clear reference for it on that page. And my own conclusions show that biharmonic capturing probably can't be used directly, but only through some fbx round tripping, please tell me that I'm wrong!
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Don't wire them together, thats trying to turn your geometry into a skeleton, not what you want!

Follow the guide here:

https://www.sidefx.com/docs/houdini/character/kinefx/skeletons.html [www.sidefx.com]

Ahhh…That makes perfect sense…derp.


Perhaps this bit in the local docs is a bit misleading in that case…

Thanks for your help.
Edited by Banks - Oct. 22, 2020 09:48:28

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The online docs are more up to date.
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