I was using the hoodini engine v2 for the ue4, but I had two problems so I posted it.
1. For Static mesh, the material link operates normally in ue4. However, on the Landscape, the material link is not operating normally.
2. The LOD is produced in houdini and applied to ue4, but the camera distance lod_screensize is not working normally.
Please confirm.
Landscape material link bug, lod_screensize link bug
2617 2 2- FUNNYPAW
- Member
- 6 posts
- Joined: Jan. 2020
- Offline
- dpernuit
- Staff
- 550 posts
- Joined: Sept. 2016
- Offline
- tricecold
- Member
- 260 posts
- Joined: July 2006
- Online
dpernuitcan you elaborate on that one.
Hi.
#1 yes, we're already aware of that issue with landscape material, expect a fix for it shortly.
#2 What do you mean by “not working normally” ?
Are you setting the lod_Screensize value via an “unreal_uproperty” attribute?
If I am object instancing Unreal objects, do I put this in to detail attribute on points. ( tried this didn`t work attached image , maybe i misintrepret the docs)
Head of CG @ MPC
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
-
- Quick Links