How to get curves at the intersection of primitives?
1775 1 1- yuri24
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- 2 posts
- Joined: Sept. 2020
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Hello!
I am using Labs Lot Subdivision to create simulated urban areas. The original curve was drawn by hand.
Screenshot 1 - Curve after Lot Subdivision
Screenshot 2 - Object structure after Lot Subdivision
Screenshot 3 - the desired result obtained by manually deleting points
The question is, how to get a similar result procedurally with an arbitrary input curve?
I've tried boolean (seams) and intersection stitch, but both results cannot be used.
Source file:
I am using Labs Lot Subdivision to create simulated urban areas. The original curve was drawn by hand.
Screenshot 1 - Curve after Lot Subdivision
Screenshot 2 - Object structure after Lot Subdivision
Screenshot 3 - the desired result obtained by manually deleting points
The question is, how to get a similar result procedurally with an arbitrary input curve?
I've tried boolean (seams) and intersection stitch, but both results cannot be used.
Source file:
- willh
- Member
- 134 posts
- Joined: Dec. 2006
- Offline
Im sure you probably have already solved this, but you can just use a polywire on the original edge and use that to group the boundry points of the lot subdivision. You can then group promote the boundry point group to a edge group and simply disolve the boundary group, this should leave you with the inside curves.
Edited by willh - Dec. 4, 2020 15:05:33
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