Hi,
I am stuck on something that should be fairly simple, but as I'm not familiar with point vop etc..
I am playing with Whitewater particles.
I want to lower Pscale based on a mask created on attribute paint (see attached)
Right now I've managed to delete my particles based on attribute transfer but it is quite brutal.
How can I do in order that my particles get a lower Pscale value as my paint mask fallof.
Thanks for helping.
Romain
Pscale based on attribute paint
2262 1 0- Romano92140
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- Romano92140
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- Joined: Sept. 2018
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